OBSERVER
Real-Time World Simulator
A live world simulator driven by population dynamics, ecological systems, and seasonal cycles. Each week tick advances food supply, population growth, and resource balance β then Gemini generates a narrative event (famine, plague, drought, gold rush, civil unrest) based on current world conditions. Advance week-by-week or configure auto-advance speed.
Week 0
Day 0
πΈ Spring
- Citizens β
- Avg Wealth β
- Avg Fulfil β
Ecology
Land Use
- Wild β ha
- Forest β ha
- Farm β ha
π± Soil Quality 100%
β Treasury 0 / 400
Ecological Events
- πΎ Famine
- π΅ Drought
- πΊ Wolf Surge
- π¦ Deer Migr.
- π Rabbit Boom
- π¦ Fox Boom
Event Log
Connected to simulation server.
Ecology β Population
Economy β Avg Wealth by Role
Economy β Avg Fulfillment by Role
Phase Space β Rabbit Γ Wolf
| Citizen | Role | Wealth | Fulfillment | Directive | Status |
|---|
CONFIGURE WORLD
π Society πΏ Wildlife Only
Territory β Space & Habitat
- πΊ Land 2,000 ha
Total hectares. Limits how much can be farmed.
π² Forest 20%
Locked forest. Benefits herbalists, carpenters, deer.
Wild: 1,600 ha Β· Forest: 400 ha Β· Farmland: 0 (grows with farming)
Wild Species β Initial Populations
- π± Grass 12,000
Wild flora. Cap set by wildland area. - π Rabbit 600
Hunted by wolf and fox. - π¦ Fox 15
Small predator, suppressed by wolves. - π¦ Deer 80
Eats grass and crops. Hunted by wolves & hunters. - πΊ Wolf 40
Apex predator. Hunts rabbits & deer. Suppresses foxes.
Citizens β Role Distribution (0β10 per role)
π³ Cook β3+
πΎ Farmer β3+
π° Merchant β3+
β Blacksmith β3+
πΉ Hunter β3+
πΏ Herbalist β3+
β Soldier β3+
πͺ Carpenter β3+
Total citizens: 24
πΏ Wildlife Only β 6 species, seasonal cycles, space-limited ecology.
Save as baseline β compare with Society run to see human impact.
LAUNCH WORLD βΆ
LLM assigning directivesβ¦