OBSERVER

Real-Time World Simulator

A live world simulator driven by population dynamics, ecological systems, and seasonal cycles. Each week tick advances food supply, population growth, and resource balance β€” then Gemini generates a narrative event (famine, plague, drought, gold rush, civil unrest) based on current world conditions. Advance week-by-week or configure auto-advance speed.

Week 0

Day 0

🌸 Spring

  • Citizens β€”
  • Avg Wealth β€”
  • Avg Fulfil β€”

Ecology

Land Use

  • Wild β€” ha
  • Forest β€” ha
  • Farm β€” ha

🌱 Soil Quality 100%
βš– Treasury 0 / 400

Ecological Events

  • 🌾 Famine
  • 🌡 Drought
  • 🐺 Wolf Surge
  • 🦌 Deer Migr.
  • πŸ‡ Rabbit Boom
  • 🦊 Fox Boom

Event Log

Connected to simulation server.

Ecology β€” Population

Economy β€” Avg Wealth by Role

Economy β€” Avg Fulfillment by Role

Phase Space β€” Rabbit Γ— Wolf

Citizen Role Wealth Fulfillment Directive Status

CONFIGURE WORLD

🏘 Society 🌿 Wildlife Only

Territory β€” Space & Habitat

  • πŸ—Ί Land 2,000 ha
    Total hectares. Limits how much can be farmed.

🌲 Forest 20%
Locked forest. Benefits herbalists, carpenters, deer.

Wild: 1,600 ha Β· Forest: 400 ha Β· Farmland: 0 (grows with farming)

Wild Species β€” Initial Populations

  • 🌱 Grass 12,000
    Wild flora. Cap set by wildland area.
  • πŸ‡ Rabbit 600
    Hunted by wolf and fox.
  • 🦊 Fox 15
    Small predator, suppressed by wolves.
  • 🦌 Deer 80
    Eats grass and crops. Hunted by wolves & hunters.
  • 🐺 Wolf 40
    Apex predator. Hunts rabbits & deer. Suppresses foxes.

Citizens β€” Role Distribution (0–10 per role)

🍳 Cook βˆ’3+
🌾 Farmer βˆ’3+
πŸ’° Merchant βˆ’3+
βš’ Blacksmith βˆ’3+
🏹 Hunter βˆ’3+
🌿 Herbalist βˆ’3+
βš” Soldier βˆ’3+
πŸͺš Carpenter βˆ’3+

Total citizens: 24
🌿 Wildlife Only β€” 6 species, seasonal cycles, space-limited ecology.

Save as baseline β†’ compare with Society run to see human impact.

LAUNCH WORLD β–Ά

LLM assigning directives…